Refactor a bit

This commit is contained in:
Digital Studium 2024-04-25 08:08:43 +03:00
parent 7b692d7c23
commit 074e32332d
1 changed files with 18 additions and 16 deletions

34
kls
View File

@ -41,18 +41,25 @@ def draw_row(window: curses.window, text: str, y: int, x: int, selected: bool =
window.refresh()
def draw_rows(rows: list, menu: Menu):
for index, row in enumerate(rows):
def draw_rows(menu: Menu):
for index, row in enumerate(menu.visible_rows()):
draw_row(menu.win, row, index + 3, 2, selected=True if row == menu.selected_row() else False)
def draw_menu(menu: Menu):
menu.win.clear() # clear menu window
draw_row(menu.win, menu.title, 1, 2, selected=True if menu == SELECTED_MENU else False) # draw title
draw_rows(menu.visible_rows(), menu) # draw menu rows
draw_rows(menu) # draw menu rows
draw_row(menu.win, f"/{menu.filter}" if menu.filter else "", curses.LINES - 5, 2) # draw filter row
def refresh_third_menu():
MENUS[2].rows = []
if api_resource() and namespace():
MENUS[2].rows = kubectl(f"-n {namespace()} get {api_resource()} --no-headers --ignore-not-found")
draw_menu(MENUS[2])
def run_command(key: str):
if not (key in ("4","5","6") and api_resource() != "pods"):
curses.def_prog_mode() # save the previous terminal state
@ -79,28 +86,23 @@ def handle_filter_state(key: str, menu: Menu):
async def catch_input(menu: Menu):
while True: # this while loop is needed for constant refreshing of third menu containing all resources
while True: # refresh third menu until key pressed
try:
key = SCREEN.getkey()
break
except:
MENUS[2].rows = []
if namespace() and api_resource():
command = f"-n {namespace()} get {api_resource()} --no-headers"
MENUS[2].rows = kubectl(command)
draw_menu(MENUS[2])
except curses.error:
refresh_third_menu()
await asyncio.sleep(0.1)
if key in ["\t", "KEY_RIGHT", "KEY_BTAB", "KEY_LEFT"]:
increment = {"KEY_RIGHT": 1, "\t": 1, "KEY_LEFT": -1, "KEY_BTAB": -1}[key]
next_menu = MENUS[(MENUS.index(menu) + increment) % 3]
draw_row(menu.win, menu.title, 1, 2, selected=False) # remove selection from the current menu title
# and select the new menu title
draw_row(next_menu.win, next_menu.title, 1, 2, selected=True)
draw_row(next_menu.win, next_menu.title, 1, 2, selected=True) # and select the new menu title
globals().update(SELECTED_MENU=next_menu)
elif key in ["KEY_UP", "KEY_DOWN"] and len(menu.visible_rows()) > 1:
increment = {"KEY_DOWN": 1, "KEY_UP": -1}[key]
menu.filtered_row_index = (menu.filtered_row_index + increment) % len(menu.filtered_rows())
draw_rows(menu.visible_rows(), menu) # redraw the menu
draw_rows(menu) # this will change selected row in menu
if menu != MENUS[2]:
MENUS[2].filtered_row_index = 0 # reset the selected row index of third menu before redrawing
elif key in KEY_BINDINGS.keys() and MENUS[2].selected_row():
@ -131,14 +133,14 @@ resource = lambda: MENUS[2].selected_row().split()[0]
def main(screen):
SCREEN.refresh() # I don't know why this is needed but it doesn't work without it
SCREEN.nodelay(True) # don't wait for input
SCREEN.nodelay(True) # don't block while waiting for input
SCREEN.keypad(True) # needed for arrow keys
curses.set_escdelay(1) # reduce Escape delay to 1 ms (curses can't set it to 0)
curses.curs_set(0) # make the cursor invisible
curses.use_default_colors() # don't change the terminal color
curses.noecho() # don't output characters at the top
draw_menu(MENUS[0]) # draw the main windows
draw_menu(MENUS[1])
for menu in MENUS: # draw the main windows
draw_menu(menu)
draw_row(curses.newwin(3, curses.COLS, curses.LINES - 3, 0), HELP_TEXT, 1, 2) # and the help window
while SELECTED_MENU:
asyncio.run(catch_input(SELECTED_MENU)) # if a menu is selected, catch user input