Refactor a bit
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7b692d7c23
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074e32332d
34
kls
34
kls
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@ -41,18 +41,25 @@ def draw_row(window: curses.window, text: str, y: int, x: int, selected: bool =
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window.refresh()
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def draw_rows(rows: list, menu: Menu):
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for index, row in enumerate(rows):
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def draw_rows(menu: Menu):
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for index, row in enumerate(menu.visible_rows()):
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draw_row(menu.win, row, index + 3, 2, selected=True if row == menu.selected_row() else False)
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def draw_menu(menu: Menu):
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menu.win.clear() # clear menu window
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draw_row(menu.win, menu.title, 1, 2, selected=True if menu == SELECTED_MENU else False) # draw title
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draw_rows(menu.visible_rows(), menu) # draw menu rows
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draw_rows(menu) # draw menu rows
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draw_row(menu.win, f"/{menu.filter}" if menu.filter else "", curses.LINES - 5, 2) # draw filter row
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def refresh_third_menu():
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MENUS[2].rows = []
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if api_resource() and namespace():
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MENUS[2].rows = kubectl(f"-n {namespace()} get {api_resource()} --no-headers --ignore-not-found")
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draw_menu(MENUS[2])
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def run_command(key: str):
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if not (key in ("4","5","6") and api_resource() != "pods"):
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curses.def_prog_mode() # save the previous terminal state
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@ -79,28 +86,23 @@ def handle_filter_state(key: str, menu: Menu):
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async def catch_input(menu: Menu):
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while True: # this while loop is needed for constant refreshing of third menu containing all resources
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while True: # refresh third menu until key pressed
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try:
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key = SCREEN.getkey()
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break
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except:
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MENUS[2].rows = []
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if namespace() and api_resource():
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command = f"-n {namespace()} get {api_resource()} --no-headers"
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MENUS[2].rows = kubectl(command)
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draw_menu(MENUS[2])
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except curses.error:
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refresh_third_menu()
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await asyncio.sleep(0.1)
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if key in ["\t", "KEY_RIGHT", "KEY_BTAB", "KEY_LEFT"]:
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increment = {"KEY_RIGHT": 1, "\t": 1, "KEY_LEFT": -1, "KEY_BTAB": -1}[key]
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next_menu = MENUS[(MENUS.index(menu) + increment) % 3]
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draw_row(menu.win, menu.title, 1, 2, selected=False) # remove selection from the current menu title
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# and select the new menu title
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draw_row(next_menu.win, next_menu.title, 1, 2, selected=True)
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draw_row(next_menu.win, next_menu.title, 1, 2, selected=True) # and select the new menu title
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globals().update(SELECTED_MENU=next_menu)
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elif key in ["KEY_UP", "KEY_DOWN"] and len(menu.visible_rows()) > 1:
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increment = {"KEY_DOWN": 1, "KEY_UP": -1}[key]
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menu.filtered_row_index = (menu.filtered_row_index + increment) % len(menu.filtered_rows())
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draw_rows(menu.visible_rows(), menu) # redraw the menu
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draw_rows(menu) # this will change selected row in menu
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if menu != MENUS[2]:
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MENUS[2].filtered_row_index = 0 # reset the selected row index of third menu before redrawing
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elif key in KEY_BINDINGS.keys() and MENUS[2].selected_row():
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@ -131,14 +133,14 @@ resource = lambda: MENUS[2].selected_row().split()[0]
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def main(screen):
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SCREEN.refresh() # I don't know why this is needed but it doesn't work without it
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SCREEN.nodelay(True) # don't wait for input
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SCREEN.nodelay(True) # don't block while waiting for input
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SCREEN.keypad(True) # needed for arrow keys
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curses.set_escdelay(1) # reduce Escape delay to 1 ms (curses can't set it to 0)
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curses.curs_set(0) # make the cursor invisible
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curses.use_default_colors() # don't change the terminal color
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curses.noecho() # don't output characters at the top
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draw_menu(MENUS[0]) # draw the main windows
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draw_menu(MENUS[1])
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for menu in MENUS: # draw the main windows
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draw_menu(menu)
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draw_row(curses.newwin(3, curses.COLS, curses.LINES - 3, 0), HELP_TEXT, 1, 2) # and the help window
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while SELECTED_MENU:
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asyncio.run(catch_input(SELECTED_MENU)) # if a menu is selected, catch user input
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